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Any image in a vectorial format consists of great number of components which can be edited
            independently from one another. These parts are named objects. Therefore, sometimes vector
            graphics is named object-oriented. To combine several objects, it is possible to create a new object,
            that is why objects can have a complicated appearance. For every object, its sizes, curvature and
            location are stored as numerical coefficients. Due to this there is a possibility to scale an image with
            the help of simple calculations, simple multiplying of graphic elements. Thus quality of image
            remains without changes. For example, when scaling a segment coordinates of supporting points are
            transferred, but sizes of points which fill an interval between these key points of a segment remains
            unchangeable. Only number of these points are changed. Therefore, unlike the increasing segment
            of bit-mapped graphics a vectorial segment remains clear and of high-quality. Figure 9.4 shows the
            increasing segment made with the help of bigmap on the left figure 9.4, shows this segment made
            with the help of vector graphics on the right figure 9.4. Using vector graphics, it is possible not to
            think what we do: prepare a miniature emblem or draw two-meter transparency. We work with a
            picture quite identically in both cases. At any moment we can scale an image to any sizes without
            the loss of quality. The vectorial programs are irreplaceable in those areas of graphic arts, where the
            maintenance of high-quality and clear contours - in design, technical drawing, drawing-graphic and
            designer works is very important.








                                             a                                   b
            Figure 9.4 – Increasing segments made with the help of bigmap graphics (a) and vector graphics (b)

                  No less important advantage of vectorial method of coding images is that the graphic files of
            vector graphics have a considerably smaller size, than the files of bit-mapped graphics. It is related
            to the fact that not an image is stored but some important data, in particular coordinates of
            supporting and managing points, using which the program reproduces an image for the first time. In
            addition, a description of colors increases a file size slightly, as given data about color identical to
            the whole object.
                  But on the other hand, vector graphics has some drawbacks to be mentioned.
                  The substantial drawback is programmatic dependence, as there is no principle possibility to
            create the unique standard format which would allow to open freely any vectorial document in any
            vectorial program.
                  As in a bit-mapped graphics a basic display element is a point, so in vector graphics a basic
            display element is a line which is named a vector, and it got its name from it – vector graphics.
                  Clearly, there are lines in a bit-mapped graphics, but there they are considered as
            combinations of points. For every point of line in a bit-mapped graphics one or some barns of
            memory are taken (the more colors can have points, the more barns are selected for them.
            Accordingly, the longer raster line, the more memory it occupies. In vector graphics the amount of
            memory, which needs to be selected a line does not depend on the sizes of a line, as a line appears
            in the form of formulas and to be more exact in the form of several parameters.

                                           QUESTIONS FOR SELFCHECK

                     1. What are basic tasks of computer graphics?
                     2. Where are computer graphics using?
                     3. What types of computer graphics do you know?
                     4. Describe bit-mapped graphics.
                     5. Describe vector graphics.




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