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pictures on the monitor a discriminability from 72 dpi to 120 dpi is used. While typing the most
            widespread discriminability is 300 dpi, but for high-quality imprints on the modern coloured
            printers it is possible to use greater discriminability.
                  The bitmapped images are more often by the scan-out of pictures and other images, by a
            digital photo camera or by “fascination” of a shot of video survey. Lately for introduction of
            bitmapped images to the computer digital photo- and video cameras have been widely used.
            Bitmapped images can be received directly in the programs of bit-mapped graphics.
                  When scanning-out an image the scintiscanner breaks up a picture to the great number of
            small elements (pixels) and forms a raster picture. Color of every pixel is written down in
            computer’s memory by the certain amount of bits. If a picture possesses a discriminability of
            800x600, these numbers represent the amount of pixels for horizontal lines (800) and for vertical
            lines (600). The more pixels are in an image, the best its discriminability is on the screen. The
            number of colors necessary to paint a separate pixel is determined as two in the degree of N, where
            N is an amount of bits which keep colour information about a pixel. In a contrasting black-and-
            white picture every pixel is encoded by one bit. Eight bits image allows to have 256 colors, and 24
            bats provide more than 16 million colors in the image, that enables to work with the images of
            professional quality. Depending on the discriminability of the monitor, images which have
            640х480, 800х600, 1024х768 and more pixels can be on the screen. Therefore, large amount of
            information is the basic problem for using bitmapped images.
                  Bitmapped images have another very substantial drawback: it is difficult to increase or to
            diminish them to scale. When diminishing a bitmapped image a few nearby points grow into one,
            that’s why legibility of small objects on the depiction is being last. The increase of an image makes
            these points bigger. No additional objects can be seen when increasing a bitmapped image. When
            increasing a graphic image the size of every point is increased, that’s why a step effect appears.
            Making an attempt to turn an image slightly, for example with clear vertical striolas, on a small
            corner, clear lines grow into "steps" and without an increase. It means that at any transformations
            (turns, down-scaling, inclinations and other) in a bit-mapped graphics it is impossible to do without
            distortion (it is dictated discrete nature of image).
                  Nevertheless than bitmapped images are widely used in the computer engineering, because
            they have certain advantages — simplicity and, as a result, the possibility of technical realization of
            automation of introduction process (digitisings) of graphic information. There is the developed
            system of peripheral devices for introduction photos, sliding seats, pictures, water-colours and other
            graphic originals. These peripheral devices are continually improved, giving possibility of more
            adequate transformation of images on financial transmitters (paper, to tape et cetera) in a digital
            form.
                  No less important advantage of pixel graphic arts there is a possibility to create and process
            photo-realistic images. It is possible to get picturesque effects, for example, fog or haze, to
            represent the thinnest nuances of color, create a perspective depth and unsharpness, washed out etc.
                  Therefore photographs and pictures, entered in a computer, are stored exactly as bitmapped
            images. Most pictures in a world computer network the Internet is also bitmap files.


                                                 9.3.2 VECTOR GRAPHICS

                  In order to avoid the problems which arise when using bitmapped images a vectorial method
            of coding images was invented.
                  In the vectorial method of coding geometrical figures, curves and lines which make a picture
            are saved in the computer’s memory as mathematical formulas and geometrical abstractions, such
            as a circle, a square, an ellipse and similar figures. For example, to code a circle, it is not needed to
            be broken up to separate pixels, but it is necessary to memorize its radius, coordinates of a center
            and color. For a rectangle it is enough to know the size of sides, its location and color of sketching.
            Various figures can be described with the help of mathematical formulas. Some simple figures
            (geometrics) are used to draw more difficult pictures.


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