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3      Best way to assess physical effects

                  Claudia:  In  terms  of  the  physical  effects,  to  what  extent  do  you  want  the  experience  to  be
                  physical? The degree to which it moves can be varied quite considerably.
                  Kevin: Well, I mean, we want it to be physical, that's why we're having a dynamic simulator. But
                  we obviously don't want it to be so extreme that people are closing their eyes and not watching
                  the amazing graphics we've got.
                  Claudia: Sure. I mean, it's obviously difficult to quantify something like this, in theory, sitting in
                  a meeting room. The only way to determine what’s right is to actually sit in a simulator and
                  experience it yourself, in practice.
                  Dave: Of course.
                  Claudia: So what I’d suggest is, after the meeting we can strap you into one of our machines,
                  and you can assess the possibilities.
                  Kevin: Sounds interesting!

                  b  6.2 Listen again and explain what is meant by the words and phrases in bold.
                  1      ... to what extent do you want the experience to be physical?
                  2      The degree to which it moves can be varied ...
                  3      ... it’s obviously difficult to quantify something like this ...
                  4      The only way to determine what’s right is to actually sit in a simulator...
                  5      ... you can assess the possibilities.

                  c Following the meeting, Claudia writes an email to update Rod, an engineering colleague.
                  Read the extract and choose a word or phrase from Exercise 3b that means the same as the
                  words in bold. Sometimes more than one answer is possible.
                  To: Rod Nelson
                  Subject: Mars Lander
                  In order to (1) find out about the simulator’s dynamic capabilities, we looked at the types of
                  effect the simulator should produce, and (2) the amount these physical effects should be felt by
                  passengers. Specifically, the following issues were discussed:
                  -  (3) How severely should the module generate vibration, to simulate engine thrust?
                  -  How much buffeting should be simulated? That is, (4) how severely the module generates
                  jolting, due to supposed atmospheric turbulence.
                  -    (5)  How  much  will  passengers  be  exposed  to  constant  linear  G-force,  to  simulate
                  deceleration?
                  In  order  to  (6)  work  out  the  magnitude  of  the  above  parameters,  it  was  decided  that  the
                  prototype will be equipped with variable controls. This will enable the client to  (7)
                  evaluate different levels of severity through trials inside the simulator.

                  1      assess
                  2
                  3
                  4
                  5
                  6
                  7

                  4      You  are  consulting  engineers  preparing  to  work  with  a  space  agency  to  design  an
                  unmanned landing module. The module, which will carry scientific equipment, is intended
                  to detach from a space ship orbiting Mars and land on the planet. At this stage, this is all
                  you know about the project. In pairs, prepare a list of the main questions you will need to

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