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effective focus for role-play.
                                  Each one of the following common functions could serve as
                            the basis for a role-play exercise.
                                   1. Greeting                  8. Urging
                                   2. Agreeing                  9. Persuading
                                   3. Informing                     10. Commanding
                                   4. Inquiring                     11. Refusing
                                   5. Requesting                12. Apologizing
                                   6. Advising                  13. Offering
                                   7. Suggesting                14. Inviting

                                   Although there are many effective ways of conducting role-
                            play  activities,  this  handbook  offers  one  specific  format,  which
                            allows for variety in its execution. In the models below each role-
                            play  exercise  is  constructed  around  a  specific  function  and  is
                            presented in a series of three developmental stages, each of which
                            redefines  the  situational  parameters  of  the  preceding  stage.  In
                            Stage I the basic situation is introduced for practice; in Stage II,
                            the students switch their assigned roles; and in Stage III the topic
                            is modified. Within each stage there are three procedural steps to
                            be followed by the teacher and the learners: preparing the students,
                            playing the role, and checking the performance.
                                   For role-play activities to be successful, at least two things
                            are  necessary.  First,  there  should  be  no  cultural  impediments  to
                            prevent the members of the class from playing their roles. Cultural
                            sensitivities should be taken into account when assigning roles to
                            students,  and  they  should  understand  the  general  patterns  of
                            behavior expected of them. Second, the pace of the class should be
                            lively  and  spirited.  The  teacher  should  circulate  among  the
                            students to  encourage them  and  to  check  on  the  progress  of  the
                            activities.  The  classroom  environment  must  be  appropriate:
                            informal,  lively,  yet  also  supportive  and  attentive.  Participants
                            should feel unafraid to take risks, and they should feel comfortable
                            with  the  teacher  and  their  fellow  students.  To  create  this
                            atmosphere, the teacher and classmates should NOT correct role-
                            players’ errors until AFTER the role-play has been completed (see
                            Guidelines).  Positive  reinforcement  should  be  used  as  much  as


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